You'd think after working in zbrush all day at work I'd be too tired to touch it when I come home... but apparently I love being tired. ;D;
Redid her pauldrins based on some my husband concepted out really quick for me and re-did her gauntlets. Now onto redoing her calves and kneepads. It's hard to take a concept from a 2d comic that you designed specifically so you can draw quickly, then try and translate it to 3d. You end up fudging a lot in 2d and in 3d you can't, so you end up redesigning it. She's still the same basic silhouette tho, and from a game design standpoint that's the important part. Each character should be recognizable by their silhouette regardless of if it's a player character or an enemy combatant.